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Getting rid of debugging sounds. -MT

master
Michael Tan 6 years ago
parent
commit
9582d9ad0a
  1. 4
      SaccadePursuitEyeTracking.py

4
SaccadePursuitEyeTracking.py

@ -375,11 +375,11 @@ class EyeTrackingSaccadePursuit(SaccadePursuit.SPtask):
self.tracker.send_message('Location: %d,%d' % (trial['locations'][0],trial['locations'][1])) self.tracker.send_message('Location: %d,%d' % (trial['locations'][0],trial['locations'][1]))
status = '%s: Block %d, Trial %d' % (condition, block_num, trial_num) status = '%s: Block %d, Trial %d' % (condition, block_num, trial_num)
self.tracker.send_status(status) self.tracker.send_status(status)
psychopy.sound.Sound('C').play() #psychopy.sound.Sound('C').play()
self.tracker.start_recording() self.tracker.start_recording()
data = self.run_trial(trial, block_num, trial_num, self.tracker) data = self.run_trial(trial, block_num, trial_num, self.tracker)
self.tracker.stop_recording() self.tracker.stop_recording()
psychopy.sound.Sound('C').play() #psychopy.sound.Sound('C').play()
else: else:
data = self.run_trial(trial, block_num, trial_num) data = self.run_trial(trial, block_num, trial_num)
data.update({'Condition': condition}) data.update({'Condition': condition})

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