From 9582d9ad0a91856a4d045a5c19a09bda9a075243 Mon Sep 17 00:00:00 2001 From: Michael Tan Date: Fri, 1 Nov 2019 09:06:34 -0500 Subject: [PATCH] Getting rid of debugging sounds. -MT --- SaccadePursuitEyeTracking.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SaccadePursuitEyeTracking.py b/SaccadePursuitEyeTracking.py index f34edb4..cf70dc1 100755 --- a/SaccadePursuitEyeTracking.py +++ b/SaccadePursuitEyeTracking.py @@ -375,11 +375,11 @@ class EyeTrackingSaccadePursuit(SaccadePursuit.SPtask): self.tracker.send_message('Location: %d,%d' % (trial['locations'][0],trial['locations'][1])) status = '%s: Block %d, Trial %d' % (condition, block_num, trial_num) self.tracker.send_status(status) - psychopy.sound.Sound('C').play() + #psychopy.sound.Sound('C').play() self.tracker.start_recording() data = self.run_trial(trial, block_num, trial_num, self.tracker) self.tracker.stop_recording() - psychopy.sound.Sound('C').play() + #psychopy.sound.Sound('C').play() else: data = self.run_trial(trial, block_num, trial_num) data.update({'Condition': condition})